OVERVIEW
Cross the Sea is a first-person adventure game built in Unity over the course of eight months. Sail across the ocean, solve puzzles, meet interesting characters and more as you help a young boy track down clues about his missing father.
Players start the search for the boy’s father at his old cabin, where the boy finds a mystical compass that points into the open sea. Players then visit multiple islands whilst looking for clues like pages and cassette tapes. Along the way they’ll meet interesting bird-like people who help them on their search.
Platform:
PC (Controller Only)
Engine:
Unity Engine
Tools Used:
Visual Studio, Photoshop, Blender,
Audacity
Duration:
Jan ‘23 - Aug 24’
Role:
UI Designer
Team Size:
Total: 23
Design: 6
Art: 5
Animation: 8
Audio: 4
Project Goals
Make a project that showcases skills in certain roles for future employers
Learn to work as a team full of varied roles and expertise
Tell a meaningful story with interesting characters and fun dialogue
Design gameplay that delights players
Contributions
I contributed to this project by:
Designing the layouts of the Heads Up Displays and Menus
Importing (if necessary) and Implementing Art from our artists into the UI
Building the structure for the UI code in Visual Studio using C#
Implementing various features like: pausing the game, tooltips, button prompts, credits sequence, tool selection and more
Flowcharts - Preproduction
Menu Navigation Chart
Scrapped Journal Navigation Chart
(I later learned to put less extreme detail into flowcharts)