OVERVIEW

Cross the Sea is a first-person adventure game built in Unity over the course of eight months. Sail across the ocean, solve puzzles, meet interesting characters and more as you help a young boy track down clues about his missing father.

Players start the search for the boy’s father at his old cabin, where the boy finds a mystical compass that points into the open sea. Players then visit multiple islands whilst looking for clues like pages and cassette tapes. Along the way they’ll meet interesting bird-like people who help them on their search.

Platform:

PC (Controller Only)

Engine:

Unity Engine

Tools Used:

Visual Studio, Photoshop, Blender,

Audacity

Duration:

Jan ‘23 - Aug 24’

Role:

UI Designer

Team Size:

Total: 23

Design: 6

Art: 5

Animation: 8

Audio: 4

Project Goals

  • Make a project that showcases skills in certain roles for future employers

  • Learn to work as a team full of varied roles and expertise

  • Tell a meaningful story with interesting characters and fun dialogue

  • Design gameplay that delights players

Contributions

I contributed to this project by:

  • Designing the layouts of the Heads Up Displays and Menus

  • Importing (if necessary) and Implementing Art from our artists into the UI

  • Building the structure for the UI code in Visual Studio using C#

  • Implementing various features like: pausing the game, tooltips, button prompts, credits sequence, tool selection and more

Flowcharts - Preproduction

Menu Navigation Chart

Scrapped Journal Navigation Chart

(I later learned to put less extreme detail into flowcharts)

GALLERY